Saturday, February 21, 2026

Mercenary Element for Spectre Operations 3rd edition

    A very good friend of mine plays Spectre Operation 3rd edition, which is a nice system of rules for wargames set in the modern era.

   Each player has a force that consists of elements. One category of these elements is the Mercenaries. When my friend gave me two sprues of Wargames Atlantic (WA) Operators, I decided to build a seven-man element of a sargent and six mercenaries.

The Mercenary Element

   I wanted the mercenaries to have a look that would distinguish them from the original  Operators. So I kept only three of the Operators' heads, the ones with berets, and for the rest four mercenaries I used three spare Perry Miniature (PM) Sudanese tribesmen heads and a Gripping Beasts (GB) Arab Heavy Cavalry head. Also I gave them a chin curtain beard of Green Stuff like the one that Abraham Lincoln had, to unify them.

Mercenaries WIP

The Sargent

Chin curtain beards of Green Stuff

PM head

WA head

PM head

GB head

   I trimmed this mercenary's hair behind his ears and gave him a long hair of Green Stuff to cover the gap at his neck.


   I didn't want them to have a full uniform, so I painted their trousers black.

The sargent

   Sargent's binoculars are from a Warlord Games Germans WW2 sprue.





   All the bases have an urban style. The asphalt is pieces of black sandpaper, the rest are little rocks, sand and parts from various sprues.

   That's it for today! Stay tuned for more!

Saturday, February 7, 2026

The Battle of Pelargir

   Recently, I played a Lord of the Rings SBG scenario recreating the desperate struggle at Pelargir, where the fate of Gondor’s southern fiefs would be decided upon the decks of the Black Ships. What unfolded was a fast, brutal, and wonderfully thematic battle. Note: this is the third battle we played, of a series we started, "the battles of Minas Tirith", so you should check the previous battle, and wait for upcoming content!



Forces of Good

The defenders of Gondor were led by the heir of Isildur himself, reinforced by the Army of the Dead and the Fellowship’s finest warriors:

Aragorn, Strider (with Andúril), Legolas, Gimli, The King of the Dead and Halbarad (Banner of Arwen), 2 Rangers of the North, 2 Riders of the Dead and 16 Warriors of the Dead.

Forces of Evil

The Corsairs of Umbar arrived aboard two warships, confident in their numbers and firepower, unaware of what awaited them at the docks.

Ship One: Dalamyr, Bo’sun, 6 Corsair Arbalesters and 7 Corsair Warriors

Ship Two: Corsair Captain, 5 Corsair Arbalesters and 7 Corsair Warriors

Reinforcements from Mordor were expected once the ships docked: Morannon Orc Captain and 22 Morannon Orc Warriors.

Deployment
The Forces of Good split their strength to meet both ships simultaneously:

Aragorn, Halbarad, the Rangers of the North, Riders of the Dead, and 7 Warriors of the Dead waited at the docks, poised to assault Ship One and confront Dalamyr.

The King of the Dead, Legolas, Gimli, and 9 Warriors of the Dead prepared to strike Ship Two.

The Corsairs remained aboard their ships, arbalests loaded, ready to cut down anything that dared approach.

In Round 7, once the ships reached the docks, a force of Morannon Orcs would arrive, forming a shieldwall near the ships to secure the landing.

The Battle

Round 1: The Charge at the Docks

As the battle began, Aragorn led the charge against the first ship, while the King of the Dead advanced on the second. Crossbow bolts flew as the Corsair arbalesters opened fire, cutting down several Warriors of the Dead — though far fewer than expected.

The Rangers of the North returned fire but failed to find their mark. Then Legolas loosed his bow, killing two Corsair warriors with effortless precision, announcing the beginning of the end for the Black Ships.

Rounds 2–5: Blood on the Decks

The fighting quickly descended into vicious, close-quarters combat.

On Ship One, Aragorn was unstoppable, cutting down Corsair after Corsair as Andúril flashed through the press. Halbarad remained at his side, banner held high, ensuring the King of Gondor was never left unsupported.

Despite their supernatural terror, the Warriors of the Dead were slowly overwhelmed by the Corsairs’ numbers. In a surprising turn, nearly half of the Dead aboard Ship One were destroyed, dragged down by sheer weight of blades and crossbow bolts.

On Ship Two, the battle was more evenly matched — until the heroes intervened. Gimli stormed aboard from the left, hacking down two arbalesters in moments. Legolas leapt into the fray, drawing his elven knives and killing the Corsair Captain outright in a blur of steel.

Throughout the fighting, the Rangers of the North exchanged fire with the arbalesters, eventually killing two of them and easing the pressure on the Dead.

Round 6: The Fall of Dalamyr

At last, Dalamyr charged Aragorn, seeking to turn the tide himself. Halbarad and the Rangers moved to support their king — but **Aragorn needed no aid. With a single, decisive strike, Andúril cleaved through Dalamyr’s head, killing him instantly.

With their captain dead, the Corsairs’ resistance crumbled. Heavy losses were suffered on both ships, and on Ship Two, Legolas, Gimli, and the King of the Dead finished off the last remaining Corsairs.





Rounds 7–9: The Coming of Mordor

As the ships finally docked at Pelargir, a shieldwall of Morannon Orcs awaited them. But from the Black Ships did not emerge Corsairs. Instead came a Man, a Dwarf, and an Elf — followed by the Army of the Dead. The clash was short and utterly one-sided.

The Warriors of the Dead proved unstoppable, cutting through the Morannon ranks with terrifying ease. Gimli charged the Morannon Orc Captain, killing him almost instantly. Aragorn and Halbarad carved through multiple orcs, while Legolas and the Rangers of the North fired relentlessly from behind, thinning the back ranks and cutting down any who tried to support the shieldwall. Within moments, the Morannon force was completely annihilated.

Aftermath
When the battle ended, Pelargir belonged to Gondor.

The Corsairs of Umbar were utterly destroyed, their Black Ships taken and their crews slain. The Morannon reinforcements from Mordor were wiped out almost to a man, never standing a chance against the Dead of Dunharrow.

Despite fierce fighting aboard the ships, the Forces of Good suffered relatively light losses — roughly a quarter of the army — a small price for such a decisive victory.

A fast, brutal, and incredibly thematic battle — and without question one of the most cinematic games I’ve played.

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