Saturday, February 21, 2026

Mercenary Element for Spectre Operations 3rd edition

    A very good friend of mine plays Spectre Operation 3rd edition, which is a nice system of rules for wargames set in the modern era.

   Each player has a force that consists of elements. One category of these elements is the Mercenaries. When my friend gave me two sprues of Wargames Atlantic (WA) Operators, I decided to build a seven-man element of a sargent and six mercenaries.

The Mercenary Element

   I wanted the mercenaries to have a look that would distinguish them from the original  Operators. So I kept only three of the Operators' heads, the ones with berets, and for the rest four mercenaries I used three spare Perry Miniature (PM) Sudanese tribesmen heads and a Gripping Beasts (GB) Arab Heavy Cavalry head. Also I gave them a chin curtain beard of Green Stuff like the one that Abraham Lincoln had, to unify them.

Mercenaries WIP

The Sargent

Chin curtain beards of Green Stuff

PM head

WA head

PM head

GB head

   I trimmed this mercenary's hair behind his ears and gave him a long hair of Green Stuff to cover the gap at his neck.


   I didn't want them to have a full uniform, so I painted their trousers black.

The sargent

   Sargent's binoculars are from a Warlord Games Germans WW2 sprue.





   All the bases have an urban style. The asphalt is pieces of black sandpaper, the rest are little rocks, sand and parts from various sprues.

   That's it for today! Stay tuned for more!

Saturday, February 7, 2026

The Battle of Pelargir

   Recently, I played a Lord of the Rings SBG scenario recreating the desperate struggle at Pelargir, where the fate of Gondor’s southern fiefs would be decided upon the decks of the Black Ships. What unfolded was a fast, brutal, and wonderfully thematic battle. Note: this is the third battle we played, of a series we started, "the battles of Minas Tirith", so you should check the previous battle, and wait for upcoming content!



Forces of Good

The defenders of Gondor were led by the heir of Isildur himself, reinforced by the Army of the Dead and the Fellowship’s finest warriors:

Aragorn, Strider (with Andúril), Legolas, Gimli, The King of the Dead and Halbarad (Banner of Arwen), 2 Rangers of the North, 2 Riders of the Dead and 16 Warriors of the Dead.

Forces of Evil

The Corsairs of Umbar arrived aboard two warships, confident in their numbers and firepower, unaware of what awaited them at the docks.

Ship One: Dalamyr, Bo’sun, 6 Corsair Arbalesters and 7 Corsair Warriors

Ship Two: Corsair Captain, 5 Corsair Arbalesters and 7 Corsair Warriors

Reinforcements from Mordor were expected once the ships docked: Morannon Orc Captain and 22 Morannon Orc Warriors.

Deployment
The Forces of Good split their strength to meet both ships simultaneously:

Aragorn, Halbarad, the Rangers of the North, Riders of the Dead, and 7 Warriors of the Dead waited at the docks, poised to assault Ship One and confront Dalamyr.

The King of the Dead, Legolas, Gimli, and 9 Warriors of the Dead prepared to strike Ship Two.

The Corsairs remained aboard their ships, arbalests loaded, ready to cut down anything that dared approach.

In Round 7, once the ships reached the docks, a force of Morannon Orcs would arrive, forming a shieldwall near the ships to secure the landing.

The Battle

Round 1: The Charge at the Docks

As the battle began, Aragorn led the charge against the first ship, while the King of the Dead advanced on the second. Crossbow bolts flew as the Corsair arbalesters opened fire, cutting down several Warriors of the Dead — though far fewer than expected.

The Rangers of the North returned fire but failed to find their mark. Then Legolas loosed his bow, killing two Corsair warriors with effortless precision, announcing the beginning of the end for the Black Ships.

Rounds 2–5: Blood on the Decks

The fighting quickly descended into vicious, close-quarters combat.

On Ship One, Aragorn was unstoppable, cutting down Corsair after Corsair as Andúril flashed through the press. Halbarad remained at his side, banner held high, ensuring the King of Gondor was never left unsupported.

Despite their supernatural terror, the Warriors of the Dead were slowly overwhelmed by the Corsairs’ numbers. In a surprising turn, nearly half of the Dead aboard Ship One were destroyed, dragged down by sheer weight of blades and crossbow bolts.

On Ship Two, the battle was more evenly matched — until the heroes intervened. Gimli stormed aboard from the left, hacking down two arbalesters in moments. Legolas leapt into the fray, drawing his elven knives and killing the Corsair Captain outright in a blur of steel.

Throughout the fighting, the Rangers of the North exchanged fire with the arbalesters, eventually killing two of them and easing the pressure on the Dead.

Round 6: The Fall of Dalamyr

At last, Dalamyr charged Aragorn, seeking to turn the tide himself. Halbarad and the Rangers moved to support their king — but **Aragorn needed no aid. With a single, decisive strike, Andúril cleaved through Dalamyr’s head, killing him instantly.

With their captain dead, the Corsairs’ resistance crumbled. Heavy losses were suffered on both ships, and on Ship Two, Legolas, Gimli, and the King of the Dead finished off the last remaining Corsairs.





Rounds 7–9: The Coming of Mordor

As the ships finally docked at Pelargir, a shieldwall of Morannon Orcs awaited them. But from the Black Ships did not emerge Corsairs. Instead came a Man, a Dwarf, and an Elf — followed by the Army of the Dead. The clash was short and utterly one-sided.

The Warriors of the Dead proved unstoppable, cutting through the Morannon ranks with terrifying ease. Gimli charged the Morannon Orc Captain, killing him almost instantly. Aragorn and Halbarad carved through multiple orcs, while Legolas and the Rangers of the North fired relentlessly from behind, thinning the back ranks and cutting down any who tried to support the shieldwall. Within moments, the Morannon force was completely annihilated.

Aftermath
When the battle ended, Pelargir belonged to Gondor.

The Corsairs of Umbar were utterly destroyed, their Black Ships taken and their crews slain. The Morannon reinforcements from Mordor were wiped out almost to a man, never standing a chance against the Dead of Dunharrow.

Despite fierce fighting aboard the ships, the Forces of Good suffered relatively light losses — roughly a quarter of the army — a small price for such a decisive victory.

A fast, brutal, and incredibly thematic battle — and without question one of the most cinematic games I’ve played.

Friday, January 30, 2026

The Battle of Minas Tirith - The Gate Held

   Recently, we played a large Lord of the Rings Strategy Battle Game scenario recreating the desperate fighting at the Gate of Minas Tirith. What followed was a brutal, cinematic siege that very much felt like it had been torn straight from the pages of Tolkien. Note: this is the second battle we played, of a series we started, "the battles of Minas Tirith", so you should check the previous battle, and wait for upcoming content!

Forces of Good

   The defenders of Minas Tirith were a proud host drawn from Gondor and its fiefs: Prince Imrahil of Dol Amroth, Angbor the Fearless of Lamedon, Forlong the Fat of Lossarnach and Duinhir, Lord of the Blackroot Vale

Gondor Bolt Thrower, 8 Clansmen of Lamedon, 8 Axemen of Lossarnach

6 Knights of Dol Amroth, 14 Men-at-Arms of Dol Amroth

8 Warriors of Minas Tirith (shield), 8 Warriors of Minas Tirith (shield and spear), 8 Warriors of Minas Tirith (bow)

4 Citadel Guard (bow), 6 Citadel Guard (spear), 1 Warrior of Minas Tirith (banner) and 10 Blackroot Vale Archers

Forces of Evil

   The hosts of Mordor came in overwhelming numbers, determined to smash the gate and drown the city in blood:

1 Battering Ram, 2 Mordor Trolls 1 Mordor Troll Chieftain, 4 Morannon Orc Captains, 2 Orc Captains

8 Wild Wargs, 8 Warg Riders, 30 Orc Warriors with shield, 30 Orc Warriors with spear, 30 Orc Warriors with two-handed weapons, 14 Orc Warriors with bow

12 Morannon Orc Warriors and 12 Morannon Orc Warriors with spear

Deployment

   The defenders formed a layered, disciplined defense around the gate. Prince Imrahil, supported by his Knights of Dol Amroth and Men-at-Arms, formed a solid shieldwall directly in front of the gate. To the left, the,Clansmen of Lamedon under Angbor and the Axemen of Lossarnach under Forlong held the flank. To the right, Warriors of Minas Tirith formed another shieldwall.
   On the walls near the gate, Minas Tirith archers and the Blackroot Vale Archers under Duinhir took position. The Bolt Thrower stood atop the gate itself, overlooking the killing ground. Behind the main line, the Citadel Guard waited in reserve, ready to reinforce where needed.
   The forces of Mordor deployed with terrifying intent: The battering ram was already in contact with the gate. Trolls and wargs gathered at the front, eager to be the first through the breach. Morannon Orcs waited behind them, with the mass of regular orcs forming the final wave.

The Battle


Rounds 1–3: The Gate Under Siege

   The battle began with the thunder of iron against stone as the battering ram and trolls worked relentlessly at the gate. From above, the defenders responded with everything they had. The Bolt Thrower and Blackroot Vale Archers focused their fire on the trolls, managing to wound all three but failing to bring them down. Meanwhile, the archers of Minas Tirith fired upon the orcs manning the ram, but without success. Mordor’s archers returned fire, targeting the Blackroot Vale. Their accuracy proved deadly, three to four Blackroot archers fell in the opening exchanges.



Round 4: The Gate Falls

   At last, the gate shattered. The trolls surged forward, charging directly into Imrahil’s shieldwall. What followed was a moment of heroism worthy of song — surrounded by knights and men-at-arms, the trolls were overwhelmed, and two were slain outright. The Troll Chieftain turned toward Angbor the Fearless, but his warriors threw themselves into the fight. Against all odds, the troll was brought down, dying beneath a storm of blades.

   On the flanks, wild wargs charged in, killing four to six defenders, but they were swiftly hunted down and destroyed. The warg riders followed, only to be weakened by fire from the Citadel Guard archers and soon wiped out as well.

   Above the battlefield, the Blackroot Vale Archers continued to thin the orc ranks, but Mordor’s archers concentrated their fire on them. By the end of the round, almost the entire Blackroot Vale contingent had been killed, with only a few survivors remaining. The Bolt Thrower continued to reap a grim toll among the advancing orcs.

Rounds 5–6: The Morannon Assault

   The Morannon Orcs now charged. Most slammed into Imrahil’s shieldwall, where the fighting was fierce and evenly matched. Knights fell, but Morannon Orcs died alongside them. This was the most balanced and brutal fighting of the battle. Elsewhere, Morannon Orcs overwhelmed the flanks. The Clansmen of Lamedon were almost wiped out, and the Axemen of Lossarnach suffered heavy losses.

   In a sudden and shocking moment, a Morannon Orc struck down Angbor the Fearless, killing him with a single blow while he was already wounded. On the walls, the remaining Blackroot Vale Archers fought hand-to-hand with Orc archers, while the Bolt Thrower continued to tear through the massed Mordor ranks.

Rounds 7–9: The Breaking of Mordor

   By now, both sides were badly depleted. Slowly but surely, the defenders managed to destroy the last of the Morannon Orcs. The remaining regular orcs charged in desperation, killing a few more defenders before being overwhelmed. With more than half of the Mordor army dead, the courage of the attackers finally broke. Most fled the field; those who remained launched one final, hopeless charge and were cut down.

   Even in the final moments, the Bolt Thrower continued firing into the retreating horde, ensuring Mordor paid dearly for every step it had taken.

Aftermath

   When the dust settled, Minas Tirith still stood. The defenders had suffered grievous losses roughly a third of the army was dead but the gate was held, and the city endured. Prince Imrahil and the surviving warriors of Gondor lived to fight another day, while the forces of Mordor lay shattered before the walls.

   A brutal, cinematic siege and one of the most memorable games we’ve played.

   That's it for today! Stay tuned for more!

Wednesday, January 21, 2026

An easy and cheap way to make minefields for Bolt Action

    A minefield section in Bolt Action is a 6" x 6" square area. Larger minefields can be made by placing two or more of these sections next to each other.

   I made four 6" by 6" square minefields. I used mdf, putty, little stones, sand, an old sprue, green stuff and twenty eight buttons!

   First, I cut twenty eight slices from an old sprue.

   Then I used green stuff to stick the sprue slices on the buttons.

   Like that, my mines were ready!

   I cut four mdf squares, scored their surfaces and glued some little stones on them. 

   Then I covered them with putty and placed randomly the mines-buttons. I also added sand.


   Since we will use them for our Western Desert campaign, I painted the ground Desert Yellow, the stones German Cam. Pale Brown, the mines Gumetal and highlighted everything with Iraqi Sand. 

The four minefields

   For the signs I used pieces of the old sprue and 25mm square bases. I cut three of the bases in half.




   I found in internet some minefield warnings of the WW2 in three languages English, German and Italian. I printed, laminated and stuck them on the bases and the signs were ready!

The signs


in German,

Italian

and English

   That's it for today! Stay tuned for more!

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