Tuesday, March 17, 2026

Luftwaffe Field Divisions Squad for Bolt Action

    The Luftwaffe field divisions consisted of Luftwaffe personnel that were transfered to German Army. They fought mostly on the Eastern front, all the way to Berlin.

   I had a sprue of Warlord Games Blitzkrieg German infantry and some German grenadiers in smocks, ten miniatures all together. I decided to use them as Luftwaffe personnel. I painted blue their uniforms and splinter camouflage their smocks.

The squad

The NCO in splinter camo smock



The other three miniatures in smocks


   All the rest are Blitzkrieg miniatures in blue uniforms.







   I gave a Sturmpistole to one of them. I found a photo of this weapon in Wikipedia and tried to make it as close to the real one as I could. The profile of this Luftwaffe squad in Armies of Germany book, do not have this option. The Assault Engineers have such weapon. Anyway, we play for fun, so my friends will not have a problem if I add him to my squad.


Sturmpistole


   That's it for today! Stay tuned for more!

Thursday, March 12, 2026

Viking Warband for SAGA

    It's been more than six years since my last SAGA post! I think the lion's share of my posts all these years belong to Bolt Action with second the Lord of the Rings SBG. Anyway, here we are, my warband of twenty nine Vikings!  

   This Viking warband consists of Gripping Beasts, Conquest Games and Black Tree Design plastic and metallic miniatures.

The Warlord is a Gripping Beasts miniature


His veteran hearthguards are Black Tree Design miniatures,


as well as his special warriors, his Berserkers.


The Jarl is accompanied by his two units, Hearthguards and Berserkers.

The eight warriors are Gripping Beasts plastic Saxon Thegns.

   Each Saxon miniature has a cross around their neck, not the proper symbol for the pagan Vikings. So, I cut symbol's lower part to turn them into a Mjolnir, the hammer of the thunder god Thor. I used Green Stuff to give a Viking-like long hair to some of them and to add furs to others.  


   All transfers are Little Big Men Studios products.

And finally the Levies are Conquest Games miniatures.



The Levies are equipped with bows and according to the rules, have no armour at all.

The Viking Warband family photo!

   That's it for today! Stay tuned for more!

Saturday, March 7, 2026

The Battle of Pelennor Fields

   Recently, we played an epic Lord of the Rings SBG scenario, recreating the legendary Battle of Pelennor Fields. Note: this is the fourth and last battle we played of a series we started, "the battles of Minas Tirith", so if you wish you can check the previous battles. The text of all these four posts are written by the younger player of our team. His name is Panos and I believe he speaks English better than the rest of us! As his godfather, I am very proud of him!

Forces of Good

The Riders of Rohan and their allies charged to Minas Tirith’s aid:

Heroes and Leaders

King Théoden of Rohan

Éomer, Knight of the Pelennor

Grimbold of Grimslade

Gamling, Banner Captain of Rohan

Éowyn, Shieldmaiden of Rohan

Meriadoc, Knight of the Mark

2 Rohan Captains

Troops

36 Riders of Rohan

2 Riders of Rohan (banner)

4 Rohan Royal Guards

The Army of the Dead (arrived later)

Aragorn (wielding Andúril)

Legolas and Gimli

King of the Dead

15 Warriors of the Dead

4 Riders of the Dead

Halbarad (banner)

4 Rangers of the North

Forces of Evil

The armies of Mordor and Harad sought to crush Gondor completely:

Mordor Forces

Gothmog, Lieutenant of Morgul (mounted on a warg)

25 Orc Warriors (two-handed weapons)

30 Orc Warriors (shield)

25 Orc Warriors (spear)

16 Orc Warriors (bow)

Haradrim Reinforcements (arrived later)

Witch-king of Angmar (on Fell Beast)

1 War Mumak (with 16 Haradrim archers)

3 Haradrim Chiefs

King of Harad (mounted)

15 Haradrim Warriors (spear)

15 Haradrim Warriors (bow)

8 Serpent Guards

4 Watchers of Karna

8 Haradrim Raiders + 1 Banner

Deployment
   The battle began with the forces of Rohan emerging from the north, near the walls of Minas Tirith. Théoden stood in the center with Gamling, protected by four Royal Guards, while Éowyn and Meriadoc moved among the riders to stay close to the king. Éomer led the left flank with a captain and banner, supported by twelve riders. Grimbold commanded the right with a captain and banner, again with twelve riders behind him.


   The Orcs formed a solid shieldwall: Orcs with shields in the center, spearmen supporting them from behind, two-handed orcs on the flanks. Archers positioned behind the lines. Gothmog lurked behind the shieldwall, ready to strike.

   Haradrim reinforcements would later arrive from the southwest, with their mumak at the center of their formation, shieldwalls on the flanks, and elite warriors protecting the archers.

   The Army of the Dead appeared later, sweeping in from the southeast without formation, led by Aragorn and Halbarad.

The Battle

Rounds 1–3: The Riders Charge

   The battle opened with a thunderous Rohan charge. The Riders tore into the Orc flanks, killing over thirty enemies while losing only two of their own. The momentum was entirely with Rohan as the Orcs struggled to form a cohesive defense.


Round 4: Breaking the Orcs

   By mid-round, Rohan’s flanking maneuvers overwhelmed the Orcs, leaving only seven Orcs alive under Gothmog’s command. Though Gothmog personally slew three Rohan riders, he was forced to retreat. Victory for Rohan seemed near, but a darker shadow approached from Minas Tirith’s walls: the Witch-king of Angmar.


Round 5–6: Haradrim Arrive

   From the southwest, the Haradrim entered the field. King Théoden rallied his troops, but Rohan now faced a terrifying dual threat: the Mumak and its archers, alongside the Witch-king moving toward Théoden. The Army of the Dead arrived from the southeast, charging immediately.

   Éomer’s forces crushed the Haradrim cavalry on the left, though Haradrim archers felled three riders. Grimbold’s forces struggled against elite Haradrim shieldwalls on the right, again losing three riders.



   In the center, Théoden advanced toward the Mumak but could not reach it, while Haradrim archers on the beast killed five riders.

  The Witch-king approached Théoden, heralding a confrontation that would decide the battle.

Rounds 7–9: Heroes Rise


   The tide turned as the heroes of Rohan and Gondor intervened:

   On the left, Éomer killed the King of Harad, rallied his few remaining riders, and shattered the elite shieldwall. Only two riders were lost in the action.

   On the right, the Army of the Dead split: half aided Grimbold, while half charged the Mumak.

   In the center, Théoden, Eowyn, Meriadoc, and the Royal Guards engaged the Witch-king. After a brutal clash, Théoden, though wounded, slayed the Witch-king. Legolas and the Rangers silenced the Mumak’s archers, killing eight of the sixteen on top.

Rounds 10–12: The Tide Turns


   The left flank struggled under relentless pressure, but Éomer’s survivors countered, killing Gothmog in a final desperate duel.

   On the right, Grimbold’s forces, bolstered by the Dead, destroyed the shieldwall and advanced toward remaining archers.

   In the center, Théoden, Aragorn, Gimli, and their allies wounded the Mumak repeatedly. The beast began to falter, while Haradrim archers were largely neutralized by Legolas and the Rangers.

Round 13: The Mumak Rampage

   The Mumak, finally spooked and wounded, stampeded into the elite shieldwall, annihilating the Haradrim defenders. The remnants of Harad realized the battle was lost and fled across the Pelennor fields, leaving the plains strewn with fallen Orcs, Haradrim, and Riders alike.

Aftermath
   The Pelennor Fields lay silent but scarred. Rohan and Gondor had suffered grievous losses: Éomer’s left flank was nearly destroyed, and Grimbold was severely wounded. Théoden survived, as did key heroes including Éowyn, Meriadoc, Aragorn, and the King of the Dead.

   For the defenders of Gondor and their allies, victory had come at a steep cost, but it was a victory worthy of song.

Saturday, February 21, 2026

Mercenary Element for Spectre Operations 3rd edition

    A very good friend of mine plays Spectre Operation 3rd edition, which is a nice system of rules for wargames set in the modern era.

   Each player has a force that consists of elements. One category of these elements is the Mercenaries. When my friend gave me two sprues of Wargames Atlantic (WA) Operators, I decided to build a seven-man element of a sargent and six mercenaries.

The Mercenary Element

   I wanted the mercenaries to have a look that would distinguish them from the original  Operators. So I kept only three of the Operators' heads, the ones with berets, and for the rest four mercenaries I used three spare Perry Miniature (PM) Sudanese tribesmen heads and a Gripping Beasts (GB) Arab Heavy Cavalry head. Also I gave them a chin curtain beard of Green Stuff like the one that Abraham Lincoln had, to unify them.

Mercenaries WIP

The Sargent

Chin curtain beards of Green Stuff

PM head

WA head

PM head

GB head

   I trimmed this mercenary's hair behind his ears and gave him a long hair of Green Stuff to cover the gap at his neck.


   I didn't want them to have a full uniform, so I painted their trousers black.

The sargent

   Sargent's binoculars are from a Warlord Games Germans WW2 sprue.





   All the bases have an urban style. The asphalt is pieces of black sandpaper, the rest are little rocks, sand and parts from various sprues.

   That's it for today! Stay tuned for more!

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