Recently we played another Lord of the Rings game based on the Razing of High Water scenario. Unfortunately, we did not had a Dragon! Maybe next time, we will see. The objective of the good force was to rescue the hamlet and crush the Goblins. The objective of the evil force was to sack, loot and finally hold the hamlet.
The hamlet of High Water
The good force consisted of three heroes (Murin, Drar and a Captain), nine Iron Guards, twenty Dwarf Rangers and a Dwarf Ranger with a war horn. Thirty three miniatures in total.
The Druzhag's force
The evil force consisted of two heroes (Druzhag and a Goblin Captain), fifteen Goblins, two bat swarms, six warg marauders and four giant spiders. Twenty nine miniatures in total.
During the first round the evil force set an ambush to the approaching dwarves.
On the second round the marauders moved backwards and continued to shoot while the dwarves split in three groups and advanced to the hamlet.
The first dwarves entered the hamlet.
The other two groups were approaching
During the third round more dwarves managed to enter the hamlet while the marauders continued to retreat and shoot.
On round four started the fights. The giant spiders and the marauders attacked the dwarves.
One of the bat swarms under the spell of "Engage Beast" attacked Murin but failed to harm him. The marauders had better results against the Rangers.
Both sides were considering their next move
During fifth round Dwarves continued to advance, especially those in the center, where Murin and the Iron Guards were.
The Ranger with the war horn behind a cover
On the next turn the other bat swarm attacked Murin under the same spell and this time managed to harm Murin but not to kill him.
On the final turn, the maradeurs killed many dwarves and after that there were no hope for the good force. As a conclusion I can say that marauders proved very strong for the Rangers. Maybe if they faced Dwarf Warriors with shields, things could be different. Furthermore, the evil force had an advantage in the "Force is broken" rule. Every time a marauder or a giant spider lost a life, they were not removed from the table till the moment they spent the third or the second life of theirs accordingly. On the contrary, since the dwarves have only one life, whenever they lost they were removed as a casualty. So, the dwarves reached the limit for the "Force is broken" rule faster. Anyway, it was a nice game and we really enjoyed it.
That's all for today! Stay tuned for more!